# Game theory Algo and Opt

7 messages
Open this post in threaded view
|

## Game theory Algo and Opt

 I am making a programme for game theory analysis (empirical and predictive) in julia. I am looking for some code in julia. Anyone did some coding in game theory so far ?  -- You received this message because you are subscribed to the Google Groups "julia-stats" group. To unsubscribe from this group and stop receiving emails from it, send an email to [hidden email]. For more options, visit https://groups.google.com/d/optout.
Open this post in threaded view
|

## Re: Game theory Algo and Opt

 Could you give some references to what kind of analyses you mean? On Monday, March 16, 2015 at 3:52:09 PM UTC+1, Carlino Sellès wrote:I am making a programme for game theory analysis (empirical and predictive) in julia. I am looking for some code in julia. Anyone did some coding in game theory so far ?  -- You received this message because you are subscribed to the Google Groups "julia-stats" group. To unsubscribe from this group and stop receiving emails from it, send an email to [hidden email]. For more options, visit https://groups.google.com/d/optout.
Open this post in threaded view
|

## Re: Game theory Algo and Opt

 Hi !Thanks a lot for your message. This is a big big strat up project. I don’t think what I aim at has never been done in Python though. I want to use Julia for its speed.  There will be algorithms very complex in the future, but, at this point, as a start, I am looking for a program that, for example, extract a nash equilibrium (or MinMax strategy) from an outcome matrix. A matrix, that involves, let’s say at least 10 players. Values and numbers are not important at this point. So 1/ we have the expression of the matrix, which we consider to be given. And 2/ the nash equiibrium extraction.The idea is this: if the outcome matrix has 150 players involved, it would be better to have a program checking the best solution as opposed to manual analysis.Further on, I am going to implement behavioral algorithms, that will define the outcomes of the matrix (exemple: salience, complacency, random shocks, etc.), but that is a further step. CarlinoLe 18 mars 2015 à 9:29 AM, Patrick Kofod Mogensen <[hidden email]> a écrit :Could you give some references to what kind of analyses you mean? On Monday, March 16, 2015 at 3:52:09 PM UTC+1, Carlino Sellès wrote:I am making a programme for game theory analysis (empirical and predictive) in julia. I am looking for some code in julia. Anyone did some coding in game theory so far ?  -- You received this message because you are subscribed to a topic in the Google Groups "julia-stats" group. To unsubscribe from this topic, visit https://groups.google.com/d/topic/julia-stats/ShhSVqwyJx4/unsubscribe. To unsubscribe from this group and all its topics, send an email to [hidden email]. For more options, visit https://groups.google.com/d/optout. -- You received this message because you are subscribed to the Google Groups "julia-stats" group. To unsubscribe from this group and stop receiving emails from it, send an email to [hidden email]. For more options, visit https://groups.google.com/d/optout.
Open this post in threaded view
|

## Re: Game theory Algo and Opt

Open this post in threaded view
|

## Re: Game theory Algo and Opt

 In reply to this post by Carlino Sellès Okay, so you want to make a package for solving simple games, right? You should probably look into some of the literature on solving games numerically then. Do you have any end-users in mind, or is it just a project you want to do 'for fun' ? PatrickOn Wednesday, March 18, 2015 at 9:49:44 AM UTC+1, Carlino Sellès wrote:Hi !Thanks a lot for your message. This is a big big strat up project. I don’t think what I aim at has never been done in Python though. I want to use Julia for its speed.  There will be algorithms very complex in the future, but, at this point, as a start, I am looking for a program that, for example, extract a nash equilibrium (or MinMax strategy) from an outcome matrix. A matrix, that involves, let’s say at least 10 players. Values and numbers are not important at this point. So 1/ we have the expression of the matrix, which we consider to be given. And 2/ the nash equiibrium extraction.The idea is this: if the outcome matrix has 150 players involved, it would be better to have a program checking the best solution as opposed to manual analysis.Further on, I am going to implement behavioral algorithms, that will define the outcomes of the matrix (exemple: salience, complacency, random shocks, etc.), but that is a further step. CarlinoLe 18 mars 2015 à 9:29 AM, Patrick Kofod Mogensen <patrick....@...> a écrit :Could you give some references to what kind of analyses you mean? On Monday, March 16, 2015 at 3:52:09 PM UTC+1, Carlino Sellès wrote:I am making a programme for game theory analysis (empirical and predictive) in julia. I am looking for some code in julia. Anyone did some coding in game theory so far ?  -- You received this message because you are subscribed to a topic in the Google Groups "julia-stats" group. To unsubscribe from this topic, visit https://groups.google.com/d/topic/julia-stats/ShhSVqwyJx4/unsubscribe. To unsubscribe from this group and all its topics, send an email to julia-stats...@googlegroups.com. For more options, visit https://groups.google.com/d/optout. -- You received this message because you are subscribed to the Google Groups "julia-stats" group. To unsubscribe from this group and stop receiving emails from it, send an email to [hidden email]. For more options, visit https://groups.google.com/d/optout.